<html><head><title>CameraProjectionY</title></head>
<body bgcolor="#FFFFDF" link="#009999" vlink="#006666" alink="#006666">
<font face="Arial" size="2"><p align="center"><b><font size="4">CameraProjectionY()</font></b></p>
<p><b>Syntax</b></p><blockquote>
Result = <font color="#006666"><b>CameraProjectionY</b></font>(#Camera, x, y, z)</blockquote>

</blockquote>
<b>Description</b><br><blockquote>


Returns the 'y' position, in pixels, of a 3D point on the specified #Camera. If the point is outside 
of the camera current view, it returns -1. This is very useful to map 3D points to 2D screen. 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=cameraprojectionx.html>CameraProjectionX()</a> - <a href=index.html>Camera Index</a> - <a href=camerarange.html>CameraRange()</a> ->

</body></html>